One-dimensional collisions

* 1D collision of two balls: You can change masses, velocities, and elasticity (eta = h). The balls move only along a straight line. (It may look as if the balls go through each other, but obviously they don't.)
http://www.phy.ntnu.edu.tw/~hwang/collision1D/collision1D.html

* Air Track - 1D collisions:
You can change masses, velocities of two carts on an air track (low friction). "e" sets the elasticity (0 = inelastic, 1.0 = elastic). "dt" sets how fast the animation runs. Click on the momentum bar on the right side to see values for velocity and momenta. http://www.explorescience.com/activities/Activity_page.cfm?ActivityID=20

Railroad cars - 1D collisions:
One car collides with another one and they couple together. You can change the mass of the stationary car. The moving car has a mass of 100, but you can change its momentum. How can you find the initial velocity of the moving car? It gives you the final momenta and velocities of the coupled cars.
http://jersey.uoregon.edu/vlab/Momentum/index2.html


Two-dimensional collisions

* Tutorial on adding vectors:
http://quarknet.fnal.gov/toolkits/ati/vectors.html

* Collision of two balls - 2D:
You can view it in lab frame of reference or in the center of mass frame of reference. You can change the relative masses and the angle it hits (see "impact parameter"). How can you determine the velocities before and after the collision?
http://www.phys.virginia.edu/classes/109N/more_stuff/Applets/Collision/applet.htm\ l

* Spark Table - 2D collisions:
Two balls collide, leaving trails. You can change masses, velocities, spark frequency (how often makes marks). Leave the table angle at 0 degrees. Change to inelastic by clicking its box.
http://www.explorescience.com/activities/activity_page.cfm?activityID=23

* Balls - 2D collisions:
You can change the frame of reference, the ratio of masses, the velocities, and the elasticity of the balls. (See the directions.) The original velocities (v1 and v2) show for the ball. Hold mouse down to see final velocities (v1 and v2), also given in components along line between their centers (vn) and the component perpendicular to that (vp).
http://www.phy.ntnu.edu.tw/java/collision2D/collision2D.html

Playing Pool - 2D:
it goes out in the opposite direction to how the ball will move bMove red ball and change its velocity to try to hit blue ball into a pocket. The velocity vector seems odd - it goes out in the opposite direction to how the ball will move - so think of it as the pool cue. You cannot take data from this one.
http://www.phy.ntnu.edu.tw/~hwang/billiards/billiards.html

* Find mass of top quark:
Use an actual particle event picture, momentum, and energy to find the mass of a quark.
http://www-ed.fnal.gov/samplers/hsphys/activities/student/


Odds and Ends Resources

* Tutorial on adding vectors:
http://quarknet.fnal.gov/toolkits/ati/vectors.html

Newton's cradle animation:
You can choose the number of balls that are set in motion. No data.
http://webphysics.ph.msstate.edu/javamirror/Default.htm

Tutorial by high school students and teachers:
ttp://www.physicsclassroom.com/Class/momentum/momtoc.html

Animations by Glenbrook high school students:
Several animations. Data for one set-up is given, but you can't change the parameters. Mostly 1D examples, but one 2D animation.
http://www.physicsclassroom.com/mmedia/momentum/momentumTOC.html

Repelling cannon:
Gives equations.
http://www.sciencejoywagon.com/physicszone/lesson/06moment/expmomen/ explosiv.htm

Tutorial on impulse applications:
By Glenbrook students.
ttp://www.glenbrook.k12.il.us/gbssci/phys/Class/momentum/u4l1c.html

Tutorial on addition of vectors for 2 asteroids (assumes cons. of p):
http://www.regentsprep.org/Regents/physics/phys01/proofcons/default.htm

Bad physics of bullet hitting man.
http://www.regentsprep.org/Regents/physics/phys01/miscons/default.htm

More bad movie physics:
http://www.intuitor.com/moviephysics/mpmain.html

Tutorial on problems:
ttp://newt.phys.unsw.edu.au/~epe/1111/lectures/1111.L17.html

Demolishing buildings:
Explanations and photos.
http://howstuffworks.lycoszone.com/building-implosion.htm

Momentum applets:
Several animations. One data given, can't be changed.
http://nzip.rsnz.org/es/applets/momentum.htm

Angular momentum:
Boy jumps onto merry-go-round. When he moves toward center, speed changes.
http://physics.weber.edu/amiri/director/dcrfiles/momentum/merryGoRoundS.dcr

Bubble Chamber photos:
http://teachers.web.cern.ch/teachers/archiv/HST2001/bubblechambers/Karl/intk8k0/index.html
Highlighted trails:
http://teachers.web.cern.ch/teachers/archiv/HST2002/Bubblech/k8k0.html


Momentum Workshop Agenda

List of Workshops


http://pdg.lbl.gov/~aerzber/mom_web.html